Episode 2 Private Alpha Start

It’s finally time to move on to Episode 2. :)

Alpha-tester applications have been re-opened on the forums.

This is not a general release — there will still be bugs and a small amount of missing content.

Those willing to contribute by pointing out the problems, please read the first post in the thread and apply :)

Episode 1 (β release)

18th July 2015, Umineko Project, formerly known as Umineko PS3Fication Project, without charge or trial sentences the culprit, Umineko no Naku Koro ni Rondo of the Witch and Reasoning EP1 β, to an immediate public release without a right to appeal.

We have been working for more than 4 years to be able to give a start to a release cycle of Umineko PS3 Port, and everybody in the team feels very very happy. We have a strong will to make Umineko as beautiful as it should be for English and Russian speaking audiences, and this will gives us strength to continue our work further and further. We do hope you are going to enjoy the first episode as much as we do, as much as our testers did, who spent their time seeking for the bugs and dealing with various horribleness we left. As a small gratitude we credited those who allowed us to in the credits (play ???? to the end). The community should know their heroes :D.

So, what does this mean. We have written a <big FAQ> answering most of your questions. Everybody is suggested to read that to avoid any issues. Some main questions are also answered below.

Many of you will wonder why just episode 1 after so long, some observant ones will even claim that we showed scenes from next episodes on YouTube videos. That’s a tough question, because at this step we indeed have the whole of Rondo (4 episodes) playable to some level. The last words mean that other episodes aren’t fully polished. Quality user experience is something we have always been targeting, and since we know that the game may freeze/crash show visual glitches at certain steps, we cannot release these episodes right now. But don’t worry. We will start to test the next episode in weeks and it should be ready in much (MUCH) less time than 4 years.

As you can see, the game is marked with a beta symbol. This means we are not fully complete and the following limitations exist in the game:
— Episodes 2—4 are not present;
— Alchemist’s edits cannot be disabled from the settings, the option is not working;
— Gamepad support is incomplete, some menus may not have pad-optimised ui and force-feedback may not work on some joysticks, a corresponding menu option is also useless;
— Russian translation is not fully reedited at the moment, we are working on that but there are human resource limitations;
— Message browser may be slow on mostly low-end PCs at first open and line jumping in particular;
— There may still be other issues, for some known technical ones refer to <Known issues> page.

Are you still reading? Sorry, what are you waiting for? Go to Downloads section.

P. S. If you notice an issue, i. e. a bug, a crash, a typo or something else, you are strongly encouraged to post in bug reports forum.

One more fragment

A small update post to keep our non-testers informed.

Life has kept us busy and so we haven’t been able to dedicate all of the past months to Umineko, but some progress has been made.

  • We fixed the lips issue by reconverting the voice files and changing the algorithm — it matches PS3 pretty much perfectly now.
  • We created a dynamically resizing textbox which becomes bigger when it runs out of room for text, so that in future you should be able to use your own fonts or increase the font size without worrying about the text not fitting. (It helps with the existing font size too… Some text already didn’t fit.)
  • The OP songs have optional subtitled lyrics and translations now!
  • We improved the text rendering system so that text breaks across lines more nicely.
  • We reworked the system menus to add more options and make them look more attractive.
  • We have successfully fought buggy Windows GPU drivers, and even though some old drivers give us bugs, new ones appear to work reliably.
  • Fixed bugs, crashes, sped the engine up, and a number of other things.
  • And of course more translation editing.

Our next goals are a fully-featured backlog and jump-to-any-line support. Wish us luck…

By the way, thanks for your interest, we were pleased to read some posts on the internet featuring our work. We were a little surprised to see so much people around wishing to take part in the testing process. But from now on, we will recommend most users to wait for a public beta release instead of applying to our Early Access program. It should happen some time, and we would dislike to spoil the experience for the masses. Testers with a lot of experience filing bug-reports are still very welcome though :)

Welcome to Project Home

Hello!

We are glad to meet you on a fresh website created to ease our communication and workflow. Here we will post the latest information related to the project depending on our free time.

As we promised in our latest video on YouTube, first episode pre alpha builds will be available very soon. To enter our Early Access program you need to register on our forum and post a request in a corresponding topic.