All posts by vit9696

Just a step forward

Hello, we are very welcome to see you again.

After more than a month of shadow work we are ready to give you two pieces of news.

— Firstly, we are starting a new α testing lap covering Episode 3.
— Secondly, we are rolling out an update for the public β branch.

These are available as of right now (episode 3 is only available to alpha-testers). You are warmly suggested to try it and enjoy.

If you are willing to give our brand-new third episode a try, but you have no Kuwadorian access, what about requesting it and helping us a little? Though remember not to do that if disappearing is your plan for the next couple of weeks.

Normally we do not push anything to stable between the episode releases. This time was different because a number of critical Linux-specific issues were reported and rapidly fixed by us. This includes fullscreen functionality, and certain annoying crashes. We did not stop at that point and added various usability tweaks/features/easter-eggs initially planned for Episode 3.

We are far from finished in regards to gamepad controls, but we have still made steps forward. The following work is ongoing and you can see it in the release:
— Unifying ingame navigation;
— Moving closer to PS3 controls style (about 40% done);
— Allowing custom button mapping (see this faq entry);
— Supporting more gamepads.
The full changelog is available on Downloads page as usual. A new “geek” configuration interface is described in this faq entry. You might like some features of it.

Episode 2 (β release)

A short while later, it’s time to roll the next episode out. This update not only adds the desired Turn of the Golden Witch to the game but includes a number of important bugfixes that will most likely affect you. We recommend you to proceed to How to upgrade page if you have Episode 1 installed or Downloads page in case you are installing from scratch.

We took good care of a number of graphical driver issues and improved support for low-end and old GPUs, which means the game may start to work properly even if it did not before. We updated our known issues page with new instructions and workarounds, please, check it out. A number of system ui improvements were made to polish the visual experience of the menus and controls. Typos and issues found in Episode 1 content were corrected as well. A more complete change log is available on Downloads page.

We are not stopping with this, episode 3 testing will start reasonably soon, stay tuned.

Episode 2 Private Alpha Start

It’s finally time to move on to Episode 2. :)

Alpha-tester applications have been re-opened on the forums.

This is not a general release — there will still be bugs and a small amount of missing content.

Those willing to contribute by pointing out the problems, please read the first post in the thread and apply :)

Episode 1 (β release)

18th July 2015, Umineko Project, formerly known as Umineko PS3Fication Project, without charge or trial sentences the culprit, Umineko no Naku Koro ni Rondo of the Witch and Reasoning EP1 β, to an immediate public release without a right to appeal.

We have been working for more than 4 years to be able to give a start to a release cycle of Umineko PS3 Port, and everybody in the team feels very very happy. We have a strong will to make Umineko as beautiful as it should be for English and Russian speaking audiences, and this will gives us strength to continue our work further and further. We do hope you are going to enjoy the first episode as much as we do, as much as our testers did, who spent their time seeking for the bugs and dealing with various horribleness we left. As a small gratitude we credited those who allowed us to in the credits (play ???? to the end). The community should know their heroes :D.

So, what does this mean. We have written a <big FAQ> answering most of your questions. Everybody is suggested to read that to avoid any issues. Some main questions are also answered below.

Many of you will wonder why just episode 1 after so long, some observant ones will even claim that we showed scenes from next episodes on YouTube videos. That’s a tough question, because at this step we indeed have the whole of Rondo (4 episodes) playable to some level. The last words mean that other episodes aren’t fully polished. Quality user experience is something we have always been targeting, and since we know that the game may freeze/crash show visual glitches at certain steps, we cannot release these episodes right now. But don’t worry. We will start to test the next episode in weeks and it should be ready in much (MUCH) less time than 4 years.

As you can see, the game is marked with a beta symbol. This means we are not fully complete and the following limitations exist in the game:
— Episodes 2—4 are not present;
— Alchemist’s edits cannot be disabled from the settings, the option is not working;
— Gamepad support is incomplete, some menus may not have pad-optimised ui and force-feedback may not work on some joysticks, a corresponding menu option is also useless;
— Russian translation is not fully reedited at the moment, we are working on that but there are human resource limitations;
— Message browser may be slow on mostly low-end PCs at first open and line jumping in particular;
— There may still be other issues, for some known technical ones refer to <Known issues> page.

Are you still reading? Sorry, what are you waiting for? Go to Downloads section.

P. S. If you notice an issue, i. e. a bug, a crash, a typo or something else, you are strongly encouraged to post in bug reports forum.

One more fragment

A small update post to keep our non-testers informed.

Life has kept us busy and so we haven’t been able to dedicate all of the past months to Umineko, but some progress has been made.

  • We fixed the lips issue by reconverting the voice files and changing the algorithm — it matches PS3 pretty much perfectly now.
  • We created a dynamically resizing textbox which becomes bigger when it runs out of room for text, so that in future you should be able to use your own fonts or increase the font size without worrying about the text not fitting. (It helps with the existing font size too… Some text already didn’t fit.)
  • The OP songs have optional subtitled lyrics and translations now!
  • We improved the text rendering system so that text breaks across lines more nicely.
  • We reworked the system menus to add more options and make them look more attractive.
  • We have successfully fought buggy Windows GPU drivers, and even though some old drivers give us bugs, new ones appear to work reliably.
  • Fixed bugs, crashes, sped the engine up, and a number of other things.
  • And of course more translation editing.

Our next goals are a fully-featured backlog and jump-to-any-line support. Wish us luck…

By the way, thanks for your interest, we were pleased to read some posts on the internet featuring our work. We were a little surprised to see so much people around wishing to take part in the testing process. But from now on, we will recommend most users to wait for a public beta release instead of applying to our Early Access program. It should happen some time, and we would dislike to spoil the experience for the masses. Testers with a lot of experience filing bug-reports are still very welcome though :)

Welcome to Project Home


We are glad to meet you on a fresh website created to ease our communication and workflow. Here we will post the latest information related to the project depending on our free time.

As we promised in our latest video on YouTube, first episode pre alpha builds will be available very soon. To enter our Early Access program you need to register on our forum and post a request in a corresponding topic.